I was recording my session, but unfortunately my laptop GPU was not up to the task. So the gameplay is very laggy (frozen screen most of the time). I still uploaded it, but given your game’s pace I am unsure if you get much out of watching it. I tried to summarize my comments here.
Which Flippers feel/work better? Top or Bottom?
I found it quite hard to get to the top part in the first place. I only got use the top flippers twice. So it’s hard to tell.
Are there any elements you don’t understand?
It took me a while to realize I was fighting enemies and it wasn’t obvious that I had to shoot them. In a pinball game, I am usually busy to avoid dying. There were a lot of distractions from that core gameplay going on and they were introduced much more quickly than I was able to figure them out.
Do you want to know more about certain elements?
I did not quite understand how the active items worked. I tried to use them a few times after understanding how I was supposed to control them. However, given the feedback it wasn’t immediately obvious to me if they had triggered or if I was out of ammo or even what their general effect was.
The pinball game is already pretty fast-paced and I need to pay attention to the flippers. Trying to track the state of these items was very difficult as I felt like I could only afford half a second to check now and then. The distance between the weapons inventory is quite far away from the area where the action.
What is your opinion on the weapon choice?
It reminded me of MOBAs a bit. I intuitively went for passive abilities, as that would avoid the aforementioned issue and cost me less mental bandwidth. With active items I often end up not using them, even if they’d be useful. Getting good enough at this requires some form of training which I usually don’t like to invest into games.
What is the thing/aspect you like most?
It was really satisfying, when I realized that my passive abilities were doing a lot of damage after a shot, with a ball ricocheting around the enemies taking out a few. That felt very pleasing to watch, even though I was not quite sure what had happened mechanically.
What don’t you like?
The information density was too high for me. There was a lot going on with visual effects, gameplay, sound effects, etc. and it was very hard for me to understand what I was supposed to pay attention to.
How do you perceive the difficulty?
Very hard. I played three games in about 10 mins and a few times I just failed immediately. I am not very skilled at this type of reaction-based game though.
Is the game fair?
Hard to say, I am definitely not very skilled at that kind of game. At least it felt fairly punishing to me.
Do you normally enjoy other Pinball or Survivorlike Games?
No. I have hardly played survivor-likes as they don’t appeal to me very much. My pinball experience is limited to Microsoft 3D Pinball: Space Cadet which came with Windows 95 back in the day. I used to play that last one a lot. But that happened decades ago ;)