Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Visually it was nice and the actual feeling of doing things felt very good but in the end it was too abstract for me. I understood WHAT to do, just wasn't sure how it all connected. Like, okay, I now have three or four different resource pools, I can essentially channel this resource into two other pools... is one of them better? What do they actually do? The little tooltip videos just kind of show me the things I'm doing but not how adding another orange pip here is going to affect that process? Oh, I can now "fix" the red connectors, except it's a switch implying that sometimes I might not want to do that? I'm not asking for specific answers just saying that the whole process was kind of confusing.

To be fair I don't like incrementals that are too abstract so maybe I'm not the target audience but eventually the sheer incomprehensibility of it made me lose motivation.