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Interesting control concept! I like it because the dual action of pulling and pushing adds a little bit of strategy - the player can't just knock things in the direction they want like golf, they need to think about how their cursor will influence the current position of the cat to a new position, and then push it out from there. It's a little unorthodox but makes it a bit more unique. I think having a par on top of a limited meter adds much more challenge, but also makes it a little more compelling than, say, just counting the number of hits and giving you a pat on the back. The simple and cutesy art style works quite well too. Congrats on making something solo in Unity too, although it sounds like it was a bit of a pain!