- What was the most frustrating moment in what you experienced?
- In Pachinko it feels like the Daves go right through the colorful pegs with little to no resistance, so even when you feel like you have him dropping in at a good angle they do little to slow him down or influence his trajectory. Another, and I’m not sure that this isn't more of a cosmetic issue, is when you first play Plinko and a bunch of Daves get stuck on top of the ambulance and then you go to play Pachinko those same Dave are now floating it front of your cannon, and this might be a different bug entirely but it seems like they sometime block/slow down the Dave you are shooting out of the cannon.
- What was your favorite moment?
- In general the humor of the entire concept combined with the visuals and sound design is great but as far as gameplay goes I would say I enjoyed Plinko the most. Also the way Dave blows up and lands with everything crashing down on him in the menu screen when a mode is selected is a great touch.
- Was there anything you wanted to do, but the game didn’t let you?
- Probably put multiple Daves into the ambulance at once(might take some of the difficulty away though…)
- If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?
- I would add more to Plinko mode. Power ups for the gurney such as speed boosts. Have it so when the bombs go off in range of the gurney all the Dave you have on it go flying. Evil Daves that you want to let hit the floor. Those are just examples but I guess I would want more difficulty and complexity in the Plinko mode.
- What would you say you were doing in the game?
- Playing games that are normally reserved for a ball of some sort with an unfortunate fellow named Dave.
- How would you describe the game to friends and family?
- Plinko, Pachinko, and Pinball with ragdoll physics!