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(+1)

This was a fun puzzle game, albeit at times a bit stressful.  In particular, every time it was the "Smith's Tools" or whatever it was where I had to replace the banana with the hammer.  The speed of that one combined with so many bananas and sometimes, getting unlucky and having to rummage through to find the hammer got me.

All the other puzzles though felt like there was enough time for me.  Even that other really quick one, with that statue where we had to replace the fan wasn't too bad just because it was only one item to replace it with.

In the end, I played through three times, with the third time being my best and managing to get everything perfectly.  Though, I was thankful that the order in which Raden went to each exhibit wasn't randomized.  If it were, it might have taken me a bit more tries to get it all perfectly.

That said, I was happy to see that a majority of the exhibits were randomized, to an extent, so it kept me on my toes with subsequent playthroughs.

This was definitely one of the games that made me feel the theme the most so far.  And the general feeling of the setting felt really great too. And then some of the voice clips caught me off guard but it was welcome hearing Fuwamoco's "Bau Bau" or Gigi just going "6 7".

If there was one other thing I want to make a comment though... maybe it's just me but I was stuck in the tutorial for a bit as I was initially confused on what to do.  Mainly because I didn't realize I could also grab the items on the display.  I just kept grabbing the banana and wondered what I was supposed to do with it at first.

... And now I want a banana.  I blame this game XD...

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Thank you so much for playing!  And thank you for the detailed feedback :>

The banana anvils on level 2 definitely needed to be nerfed hahaha.  And I also should have been more explicit with what to do on the tutorial statues like "Remove objects by clicking and dragging them."  This could solve so many potential cases where people would get stuck right at the beginning.