I like the super mario like jump with no air control. It makes it feel more like a real person instead of a game character.
I would like to get the option to fast forward current text to completion instead of skipping the whole cutscene altoghether.
Texture painting in the road felt a too blocky (sharp square like changes instead of more organic shapes), it breaks inmersion a bit for me.
Transparency in the character sometimes generates spooky results with the eyes and mouth of the character.
Would be nice to have some HUD indicator that I can't move the camera in the sections that you block it.
Animation blend time between walking and swimming seems a little to fast.
Inventory and dropping items hint came by before I even interacted with any item.
I stopped playing after getting stuck in a large body of water without a clear way to exit the water.
Environmental design felt a little off, there were some sections were there was no clear visual hierarchy that hinted me what was the way to go or a clear visible landmark that I knew that I had to get towards to.
Overall I think it is very intriguing, I would like to know more about the story of the dead soldiers.