Thanks for playing and the feedback!
I'm impressed that you were able to beat the enemy on a touchscreen device as I didn't design the game to account for this form factor at all.
As for the difficulty, my plan is to design all enemy battles to be challenging at the LV1 experience. However, the level up system not included in this demo is there to allow the player to make the game easier for oneself as they win battles and use the experience currency to level up their attack power or hp.
Regarding the fake-cursor / true-cursor disconnect, would you mind telling me what were the conditions that lead to it occurring on your side. I can't seem to be able to replicate it on my end. Also, does it happen when you play the game in full screen?
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Your plan about the level up system sounds really good. That is such a cool diversion from Undertale's static difficulty and sounds very in-line with modern indie games. That idea sounds exciting to me.
The cursor disconnecting happens during fullscreen as well. It is triggered by moving your mouse physically very fast aka faster than the catch-up mechanic, and then stopping all movement completely. I could record it but it's pretty much as you would expect. It's agnostic to Windows, Linux, and browser.
Edit: I would like to add my touchscreen experience was on a Chromebook Duet Gen 9 which is a low-spec but 11" screen device. I would imagine it's harder on phones due to the smaller screen but I think a dedicated player could make anything work.
Edit NEW: if you are reading this, I am unable to post new comments because of a shadowban on this site or failed Cloudflare Turnstile implementation.
I would really appreciate footage of the issue if you have the time (an unlisted or public youtube video will do the trick or some other video uploading service you find more convenient). I can't seem to replicate this bug at all despite moving the mouse very fast. Does the cursor eventually reconnect or does the game become unplayable?