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(+2)

I can totally see the mainly used wild card in this. And I appreciate that. :)

I wish it was smoother in dynamics perspective. I struggled to see what exactly are my choices. Do I pursue them? They turn around and hit me. Do I walk away from them? They pursue and hit me anyway. There is certain crispness of choices that is missing here. At least for me. But maybe I didn't catch the spirit of the game yet, because it is too original...

(1 edit) (+1)

appreciate the feedback! while there are some subtle strategies (run away while your guys farm and heal you) they aren't super fleshed out - it's quite a simple game at the moment for sure. thanks for playing and reviewing = )