I can totally see the mainly used wild card in this. And I appreciate that. :)
I wish it was smoother in dynamics perspective. I struggled to see what exactly are my choices. Do I pursue them? They turn around and hit me. Do I walk away from them? They pursue and hit me anyway. There is certain crispness of choices that is missing here. At least for me. But maybe I didn't catch the spirit of the game yet, because it is too original...