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(1 edit) (+1)

Hey, I will drop my feedback below:

Was the game enjoyable? Could you imagine playing a longer version?

I think overall it is an interesting concept, the pixel art is very good as well. However it should have more variety and better juice to make me want to play a longer version.

Was the boss too hard/easy?

It was ok, the bombing zone was a little overwhelming and I wasn't sure if the bombs were gonna hit me or not.

What was frustrating?

I would like some "no ammo" feedback when I try to shoot with no ammo. Having some input buffering or shorter shoot CD could also be good.

The explosion shoot feels too small for all the time it takes to shoot.

I find it odd that the secondary shot is in spacebar instead of right click.

Imo the tank should not be allowed to move sideways or diagonally while its sprite is facing forward. It breaks the inmersion a bit for me.

Reloading animations feel off, I would expect some ammo movement instead of a charging blue bar.

It's difficult to know when I'm being hit with just the glowing bar, since I'm looking at the enemies most of the time.

What did you wish you could do?

I would like to destroy the buildings, vehicle trails on the ground when they move, screenshake on bomb explosions.

Having the upgrade shop available with different builds based on my choices.

Having a dash/turbo could be interesting.