The art is not bad and the gameplay is simple but effective. When I saw the screenshots, I thought this was an autorunner game, but it's more of an infinite mega man level. I do think if you went the Canabalt route, it would work really well with the gameplay and the art you have already. Besides that, I think the beginning area should be free of enemies because when I opened the game, I immediately lost time before I could figure out what I was supposed to do. Another issue I encountered is the shots from the enemies seemed very inconsistent. Sometimes it fired a slow shot that went in a line, sometimes it went 3x speed and tracked you so there was no way of dodging. I couldn't figure out how it fired. Boss fight was a fun way to break up the constant running.
Viewing post in Kronii - Chasing the Archiver jam comments
Thanks for playing and sharing your thoughts!
We agree that the starting area should allow players time to learn without pressure, and the inconsistency in enemy projectiles is an issue we need to address to improve readability and fairness.
We’re glad the boss fight helped break up the pacing.Thanks again for taking the time to share all this!