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(+1)

Hello! I got it working :D You were right, I just needed to wait a bit longer, it was just a little confusing since it looked like it was stuck at 90%. Anyway, here's my feedback and a recording of my playtesting session.

What was the most frustrating moment in what you experienced?

- In the UX department something feels too fiddly with the inventory. I couldn't rotate ice creams with the scroll wheel (but 'R' did work). When it came to making recipes it also felt like there was a little too much clicking when trying to make the ice creams. - maybe if the player puts the ingredients in the blender the game could pick up automatically what recipe they were trying to make? I'm not sure how that would work if the player put extra ingredients in though...

What was your favorite part of the game?

- The look of the game is fantastic. It's really cozy and cute, and has a great colour palette. I really like the 'vibes' of the game so to speak. It reminds me a lot of Minami Lane - but with ice cream. 

Was there anything you wanted to do, but the game didn’t let you?

- I kept trying to left click and drag ingredients from one inventory panel to the other but it wouldn't let me. The interaction I wanted would work if I right clicked though, which the game was telling me was the 'select all' option. If we could get the left click working like the right click that would be great. 

If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?

- Not sure if this is already there in later levels but a way to increase your ice cream empire would be great. Like having multiple carts, upgrade to an ice cream van...be able to buy things to automate some of the making of the ice cream. That would be fantastic. 

What would you say you were doing in the game?

- Making ice cream and then selling it to people in my cart.

How would you describe the game to friends and family?

- Cute ice cream selling game!

A couple of other notes I just wanted to mention:

- The English is a little off in some sections. It's mostly the grammar. It doesn't happen all the time but enough where it pulled me out of the game at a couple of points. Not a huge deal for the demo, but it is something I would look into before releasing it properly.

- The inventory screen that showed me how many ice creams I had left didn't show if I clicked it when it was in a 'paused' state. The other two buttons at the top worked while paused though.

- I really liked that you added the expected keyboard binds with pausing, playing and increasing the speed. That's a nice touch.

- At one point I tried to make multiple batches of ice cream. It worked great when blending it up, let me stack two lots on top of each other...but then when I froze it, it only gave me one batch when I expected to get two, since I put two batches of the juice in. Not sure if that's a bug or intended. If it is intended then maybe it would be a good idea to either not let the player put multiple batches in, and also make it a bit more clear how many ice creams they should expect to get out of how much they put in. 

- On the shop upgrades screen it was giving me prices for things in both tokens and dollars - but I couldn't see a way to pay via dollars (or how much money in dollars that I had.)

I think with some tweaks this could be really great! This kind of management style game is really my thing, so I'm looking forward to seeing what this is like on full release :)

Glad you got it working and thanks for the recording and the all the detailed feedbacks! 
We made an inventory bug fix in the last build, but it made it worse for somethings I guess. Sorry you had to experience a rough game :) 

I'll definitely ping you when we have a better build to play so we get your refined game-feel suggestion and ideas on the genre.
And also, yeah Minami Lane was totally an inspiration for the game from the start, you got that totally right!   
Cheers; Sinan