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(+1)


This MVP is a solid start to what I think could be a fun game!

  • What did you like the most about this game?
    • While you could definitely go a lot of different directions with the visuals in the future, I felt for this type of game the neon geometric art with the juicy interactions was great!
  • What did you dislike the most about this game?
    • I’m not very good at these types of games normally, and I honestly found this game to be a bit easy. I beat this MVP version of the game without dying once which made for a fairly boring experience. I do understand that this is an mvp though and the point is just to get the mechanics in a state that expresses what the game is. Just making the level timers longer would make these much harder for example what is an easy way to ramp the difficulty.
  • What would you like to be able to do in this game that you have not seen yet?
    • It would be interesting if some of the upgrades were new weapons like an area stun blast as an example, but that might complicate the controls.
  • What frustrated you in this game?
    • I would say I don't have many frustrations. The controls felt pretty good and responsive. I think the most frustrating part goes back to my dislike answer in that I didn't find it very challenging.
  • If you have seen/played earlier versions of this game with the Rock Paper Scissors enemy matchups, how do you find the game now with that system removed?
    • First time playing, but that sounds interesting.

(+1)

Thank you so much for playing andthe feedback!

All my previous game jam submissions (unrelated to IGC) were tuned to the difficult side, so I decided to make it a lot easier for this submission and tune up from there :P. I definitely need to balance the full game better. Defo need new run-defining upgrades too. 

Glad you enjoyed the core concept!