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The timestop effect was very cool. I got pulverized by bosses till I remembered I could do that. I really enjoy this genre so I had fun figuring it out although I feel like the long wait till bosses may be a bit too punishing on replays. Almost like a walk of shame.

Yeah I went with old school shooter rules for this game in particular, I figure the health bar instead of instant death would've been a decent compromise; with that said I might add more health and/or health pickups.