This game was awesome! It was so cute and so polished. You guys got the wario ware aesthetic down with the way the autdio and gameplay transitions! You need to show me how you did it haha. It was something I was struggling with when working on my game. Great job!!!
Viewing post in Overtime Overdrive! jam comments
Thank you for playing our game fellow microgame enthusiast! We were struggling a lot on the transitions too haha. Since your game was also in Godot, I can share some insider secrets. Without getting tooo deep into it, the transition scene is housed within a subviewport with its own camera that focuses and zooms into the position of cells in a gridcontainer using tweens, which is layered over the actual microgame screen. The camera needed to be in a viewport since I wasn't sure if my team members would use a camera in the microgames and didn't want my camera to interfere/conflict with theirs. From there its just a LOT of meticulous tinkering to get the speed/length just right for the pacing. Camera movement and zoom, the fading of the transition scene, even the audio tracks, all tweened. We had to account for a lot of scenarios like when the timer ran out of time mid-tween or just as you transitioned out of a microgame. It became a bit of a nightmare to debug later on since fixing one thing often revealed another problem, but the extra effort was definitely worth it in the end.