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Deleted 2 years ago

As for bonus levels, I already saw some guys on youtube nailing all of them with no problem, it just takes some practice I guess...

Deleted 2 years ago
(1 edit)

while I don't agree with a lot of what your review had said, I do very much agree with what you said with the special stages. 2D games should always be treated as if they introducing new fans to the franchise and should tread carefully with everything. especially special zones and stuff like that. it feels unjustified that the first special zone has spikes everywhere unlike every other depiction where the spike balls are a rarity in the first special stage. the rings passing animation is like they slow down upon approaching them which is not how a forward perspective looks. they slowly approach and then they get closer faster when you pass them. think about how you drive by signs. you can see them slowly get closer but when you are close to them they pass quickly. sure. its playable but that does not excuse it to be passable. not everyone grew up with the 2D games. not every sonic fan is a master at the 2D games. I just recently beated all of the 2D canonical games and I have been playing them since i was 2 years old "Gitting gud" is different for everyone. i happily will play the updated version of the game but i wont expect much of a different experience if the next update just fixes a few bugs instead of focuses on fixing main mechanics. I loved sonic 3D blast as a platformer game but hated it as a sonic game. That's why i downloaded this game expecting its focus to be on the speed aspect of sonic in the flicky island zones. so when im being told i NEED to be slow on certain levels i feel completely betrayed of what a sonic game is. I think this game will blow my mind if it could get a better vision behind it. but right now. it feels like the people who made the Forces 2D levels made this. don't get me wrong. this is Leaps beyond forces gameplay, but it has that same annoying disappointing aftertaste

Git gud.