Nice, I was looking for a DnD Oneshot inspired by Delicious in Dungeon! But I don't really get the main objective/motivation of the players: Do they win, if they get a meal with good stats out of the cooking? I thought about maybe granting players buffs depending on the quality of the meal, that could be helpful in a final combat against some boss to get out of the dungeon?
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I've been working on a framework for a campaign where the quality of the meal determines their ability to carry on in the dungeon (I like the idea of buffs! I had been going with negative consequences, but that's better). For the purposes of a one-shot, though, it's just the satisfaction of a job well done.