Thank you for the feedback! I was also worried about the small pool of games not being enough, which is why we put things like the talents popping up every now and then after clearing a microgame to (hopefully) break up some of the monotony. We also had more variations of existing microgames planned (like Gigi in the Adjust Audio! game) but couldn't get those out in time.
A speed-up mechanic could be fun to lean more into in the future. Similar to the game variations, we also had plans for this, but with all the work in the background we did to ensure everything happened with the right timing and order, we were worried that accelerating the game speed could reveal some jank/break things! It's not impossible though. I'm sure we can get a system like that set up after the jam period if we decide to work on it more 😉