Well that was quite interesting, coming off of the back of kind donations, I think this was quite the improvement. for starters the environments yet again feel really good with all of them not having that typical shitty rpg maker look. I'm a sucker for a well laid out map and except for those two very apart doors in the storage room exiting in the same place, this game has them. The dialogue was pretty well written, albeit simple but there's nothing wrong with that, sometimes I prefer simply written things with good polish over things that try to be deep but fail at it. I have a bunch of small things I really liked about this game so I'm going to fire them off here: the intro sequence was fire, the amount of things to interact with and dialogue to get was very nice, the music that played while waiting for the insurance call gave me Toby Fox vibes, the coal mechanic was very unexpected but very cool and unique, the first office track sounded overly beautiful for an office but the rest of the OST fit well, the hidden obstacles in the storage room didn't make a whole lot of sense but was a fun little mechanic, the textbox changing when using the computer was a very simple yet effective way to give off a computer aesthetic and I personally liked it because of the old blue retro feel, and the voice lines on the phone were all so creepy and shiver-inducing especially the "alone" one. That is to say, this game did not come without bugs, once I exited that creepy office back room area my speed was permanently stuck at Mach 10 which made interacting with objects and getting around tight corners a pain. I also discovered another little bug that happens when you interact with almost anything important while you have the coal timer where the timer will just disappear, this actually got me killed because I thought the coal job was done. All that being said though, I did still very much enjoy my time with this game, the writing and art style dragged me in once again, great work Jaspers!