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(1 edit)

This game’s concept is very interesting. Once I figured out all of what was going on, it started to show some of its potential. You can definitely improve it a lot with some simple polish and quality of life things, here are some that came to mind while playing:

  • An indication of which direction you’ll attack in (it didn’t always seem to aim at my mouse?)
  • An indication of your attack cooldown
  • Enemy healthbars
  • Wind-up/wind-down animations for enemy attacks (so you can react to them)
  • The sacrifice menu button is really inconvenient to use with these controls - my left hand is on WASD and my right is on my mouse, so I have to move one of them to press it. If you want it to not be too easy, a key like V or T might be better, so I can still keep my left hand in-place.
  • Add some kind of indication of how much it costs to recreate sacrificed limbs (which would also help indicate that you can recreate them)

All-in-all, with a bit of polish this would be a really neat game. Even with just this simple prototype, I can see the idea’s potential!

PS. You might want to set the project’s Community mode to Comments instead of Discussion Board. A lot easier to pop by and say something that way!

(+1)

Thanks for the feedback I didn't really have time to do all the things becouse i was still figuring out many things and just a week wasn't enough for me to do all the things i wanted to do but I'll probably add all the things you mentioned + more :3