This game’s concept is very interesting. Once I figured out all of what was going on, it started to show some of its potential. You can definitely improve it a lot with some simple polish and quality of life things, here are some that came to mind while playing:
- An indication of which direction you’ll attack in (it didn’t always seem to aim at my mouse?)
- An indication of your attack cooldown
- Enemy healthbars
- Wind-up/wind-down animations for enemy attacks (so you can react to them)
- The sacrifice menu button is really inconvenient to use with these controls - my left hand is on WASD and my right is on my mouse, so I have to move one of them to press it. If you want it to not be too easy, a key like V or T might be better, so I can still keep my left hand in-place.
- Add some kind of indication of how much it costs to recreate sacrificed limbs (which would also help indicate that you can recreate them)
All-in-all, with a bit of polish this would be a really neat game. Even with just this simple prototype, I can see the idea’s potential!
PS. You might want to set the project’s Community mode to Comments instead of Discussion Board. A lot easier to pop by and say something that way!