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(+1)

Thanks for playing and using the template for giving your feedback! Super helpful. 
The game is in desperate need of polishing and juicing, so I understand all of your feedback regarding that. Build variety is also a good point, right now the upgrades aren't really super different. Cool idea to have enemy-specific builds, I'll experiment with that!

Extra thanks for comparing it with the version that had the rock-paper-scissors mechanic. It does reduce the overall complexity, so I was thinking of adding complexity differently. For eg some special enemies that cannot be grabbed, or enemies that can only die if you throw them at other enemies. 

I am happy you had fun with the core concept!