Thanks for playing and using the template for giving your feedback! Super helpful.
The game is in desperate need of polishing and juicing, so I understand all of your feedback regarding that. Build variety is also a good point, right now the upgrades aren't really super different. Cool idea to have enemy-specific builds, I'll experiment with that!
Extra thanks for comparing it with the version that had the rock-paper-scissors mechanic. It does reduce the overall complexity, so I was thinking of adding complexity differently. For eg some special enemies that cannot be grabbed, or enemies that can only die if you throw them at other enemies.
I am happy you had fun with the core concept!