This is a great skeleton, and I think you got a lot done for doing the programming solo, as well as the art
I know that you're primarily an artist, and I would have said focus on the necessary art and gameplay mechanics, then get the story in after, to help alleviate the problem of running out of time, but you can always come back once the jam is finished!
I like giving the player the option to swap members, even if it may not make any difference on a surface level
I second that the skip working would be nice, due to the length of the cutscenes
As well as an indicator on whoever is selected, cause I was constantly forgetting which member the last one i clicked on was while running out multiple orders
But once the bugs are fixed and the full gameplay loop is in, this could be a great little game - the art is already super high quality, and the writing is very solid! Good work, all things considered!