Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello! Just adding some thoughts regarding tutorials. This is a really powerful and amazing tool, thank you so much for building this. Unfortunately, the lack of tutorials makes it really hard to work with. I've spent more time tinkering and figuring out how to use it properly, rather than actually building assets with it. My use case is pretty standard, trying to turn 3D assets into 2D sprite sheets (importing the 3D models from blender with animations). While I figured out how to create sprite sheets when using just one 3D model along it's animations and such, it is much much harder if I want to have multiple "layers" for that animation. For example, I exported my 3D model in parts like legs, torso, head, along with a sword, pickaxe, etc. Importing these into Pixelover creates a new animation for each, even though they are the same animation in Blender. I then have to try to merge the animations. In the 18.1 Beta 2 it's a BIT easier since we can create folders for animations, but it's still a bit hard to figure out properly.

I think it would be great if you made tutorial videos on how to use Pixelover, and not just videos on the new features. Like Goliard said, a tutorial that shows you developing a project from start to finish would be great. Importing the 3D model assets, using the layers feature, working with the animations, saving the shaders and reusing them, exporting sprite sheets, specially exporting sprites that we can then "stack" in our respective game engine. For example, exporting the "Sword" layer with all the animations, so that we can use a "Sword" sprite sheet on top of our character sprite sheet.

I'm not sure if any of that makes sense... I'm having a hard time explaining this since I don't know much about creating sprite sheets and such. Having more thorough tutorials would be extremely helpful. Also it might help promote your tool more if people see what can be done with it. There aren't many people making videos about it on YouTube either, and I'm sure I'm not the only one searching YouTube hoping someone shares an in-depth walkthrough on how to use Pixelover.

Anyway I hope you consider all of this! There is nothing else like Pixelover. The other options is trying to use blender, creating scripts, and generating sprite sheets using that workflow, which is nowhere near as intuitive or powerful as pixelover.

Thank you so much for building this, it really is a powerful tool for us solo/indie game developers.