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I am glad you had fun playing our game :)

We handle collisions at the start of the game by only activating each ghosts collision interaction once the ghost has moved a specific distance away from the player. So technically you could stay "inside" of a ghost's character for the whole game if you perfectly replicated their movement, but we found this to be a good tradeoff for reducing the traffic jam in the initial room that you spawn in

It's really well balanced that way. I never felt too unfairly pushed away by my ghosts. The times I got moved made the game the good kind of chaos.