- Is the core puzzle idea fun?
I think it has potential if expanded enough.
- Are the rules easy to understand?
It's hard to distinguish walls and holes from background. Other than that it feels intuitive enough.
- What was the most frustrating moment in what you experienced?
Not being able to cancel my action, once I click one robot it makes you decide and action and you can't exit that menu. Besides it feels like the music loops a lot.
- What was your favorite moment?
Learning the 3 basic actions and when to use them.
- Was there anything you wanted to do, but the game didn’t let you?
I wanted to move by using the arrows like most sokobans and it took me a while to understand that I had to click. I also tried to time different robot movements but I realized that since they move so fast it is very difficult/impossible to do so.
- If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?
I would love to program all the robots beforehand and make them start moving with a separate button. That way I could plan my moves more carefully and change them before making a move if necessary.
- What would you say you were doing in the game?
I was programming robots to push boxes in a dungeon without being detected, I don't feel a strong connection between game theme and what I was doing mechanically.
- How would you describe the game to friends and family?
A pixel art box pushing game with robots in a dungeon. You have to program robots to help them escape the dungeon and avoid making them block each other.