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This was really refreshing to play. depending on how much time and effort you want to put into it this could really end up as a game i'd even be willing to buy, reminds me a lot of Buggos on steam.

Now for the feedback/suggestion part:

Art:

-i feel like there's an identity crisis (probably because of free assets you took here and there) you can either choose to go full on fantasy which in my opinion would be bland and soulless or you could just go all out with the starcraft flash game aesthetic.

-add more tileset, weather shouldn't be this high up in your roadmap since it risks adding visual bloat.

Gameplay:

-you should add a cursor and hotckeys for skills and clicking a skill should automatically deselect building construction.

-Skills should be moved to the Skill tree along with the different buildings you unlock automatically would make progression a bit better, make an evolution chamber building that can research the speed/health/damage upgrade to reduce bloat in skill tree.

-Units should be able to pass over buildings but be included in the grid (you can only have one unit in a square) this would stop the massive deathballs from forming and make higher quality units more valuable, for further update it'll also probably make it easier to program ranged unit since you'll be able to calculate range by block distance and air units would be valuable because they could stack one time on top of your ground units.

-Creep spread needs some tweaking to stop it from removing large patches of it when one of your building dies despite having other buildings around it.

-Add more elevations level that future ranged units and defenses can take advantage of.

-Consider some roguelike elements to make it replayable.

Also even if its called "Swarmborn" i think that you should completely embrace the starcraft clone aspects and replace enemies with protoss and terran that fight each other and have different building mechanics (terran no creep can build everywhere, protoss needs to build next to pylons) this way you'd no longer have these awful area of influence around enemy bases, rename souls as biomass. Going this path instead of the fantasy one would make this very eye catching and you'll have a lot of players + 2 iconic factions you'd be able to play so even people who don't really like swarmy factions can be attracted.

Sorry for the bloat hopefully you'll really consider going the copycat route.

Wow! Thank you for your feedback, I appreciate it.

The game's visuals are mostly sketches. Of course, the graphics will be redrawn in the future. Right now, I'm focusing on replayability, balance, and greater variety, such as adding new monsters and new types of human settlements (improving human AI). I agree with your comments, and in fact, some of them are already ready in the upcoming update, such as units in the grid, ranged units.

As for Starcraft, I am inspired by the gameplay of different units (Zerg, Terran), which makes Starcraft truly unique and interesting, at least for its time. However, I do not plan to take units and races from it as they are, as I still want to bring something of my own, something fantasy-like :) Besides, there may be copyright issues.

And thank you for the important comment that not everyone likes to play as a swarm of monsters. Adding a new race in the future could really expand the audience.

Cool, im a bit sad that you're going full fantasy but hopefully you'll make it work, i won't complain if its gritty and gory.

Also if you need inspiration i suggest looking at the tile and tower art design of the tower defense "Cursed treasure" i think it could give you some ideas to change the atmosphere of the game.