Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The ideas behind this game raise quite a few interesting questions: What shape best represents the relationship between these people? Which connection is the closest, and thus dies after them? The choice of dice allows one to determine the complexity of the game, creating an unsuspectingly intuitive difficulty modifier. 

I would have loved to see more evocative language used. The game uses 'cross out' to indicate death; while I believe something like 'slash through' or 'pierce through' would have served the same instruction, while creating a bit of gore imagery in the imagination. In general I feel like the game could benefit from a stronger identity through it's text. I have a hard timing placing my role in it. Am I a member of this family eliminating them? Am I an assassin bringing loose ends to their end? I believe having a few words establishing this would add a lot to the experience!

Thank you for creating such a cool way of establishing connections.