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I am pleased to hear that.

I do understand and relate to that drive to figure these things out on your own.

I have a new list of bugs, which I will post separately once I am able to do so tomorrow.


For now, an inquiry.

I've compared the two Base64 strings, those being the one used in the local cache of your browser, and the other being the exported data.

Without having access to the verbose script, I'd say you solved the export pretty elegantly. Well done!

But it does further highlight the trailing null chars of the json data.

That being the countless 'A's at the end of the Base64 string stored in your browsers cache.

And I am quite curious about their purpose.

That being said, I look forward to the next update.

(+1)

Thank you, I appreciate that! v1.1.5 just rolled out.

Looking forward to seeing your list of bugs. Maybe a few of them has been squashed already haha

In regards of of null characters, I gotta admit - I have no idea why this is happening, and honestly I didn't even know. Perhaps this is what was causing the sprite bugs TitouanRobin was experiencing. 

I'm not very keen on posting code in these comments, but if you'd be interested in helping out or discussing this further, please feel free to join my new discord server, I've made for the game: https://discord.gg/j7XNGKS2ut