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Thank you so much for your comment.

My initial idea wasn't a typical ragdoll, but rather something more like a robot....a clean, crisp movement, and the movement should almost freeze when the string is pulled tight...So I used Unity's Articulation Body to connect everything, and try to change the stiffness of the joints during play, but failed achieve that effect.

I originally included part of the video  below in the game, but for some reason, the web version couldn't play it, so I replaced it with an image.