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(+2)

Overall, this game was a lot of fun.  I can already see the comparisons being made to WarioWare and games like that.  Just a lot of rapid fire, quick minigames.  And all really polished in presentation.  Some were easier to figure than others (pouring tea for Ceci in particular tripped me up...), but that's just par for the course with this kind of game.

The neat thing about this sort of game is that all the minigames are modular, so adding new ones shouldn't have any impact on the existing ones.  And I say this because I'd love to see more.  While 8 minigames was a pretty good number for a month long period of time, for an endless mode, I do think having even more would be good.  At least, for when endless mode would be finished.

Oh, and just in case no one ever encountered/tested this:... I actually experienced a bug concerning it that was easily replicable: playing endless mode, and then going back to normal mode makes it so that no minigames pop up.  Had to refresh my browser every time.

In the end though, definitely a very solid game.

(+1)

Thank you for taking the time to play our game!! We've had talks about doing additional games in the future when we've built up our godot skills a bit more. I can't promise anything but I don't see why we wouldn't as long as time is permitting :D

And yeah, we found that Endless bug in our testing too, but we were running out of time and just decided to let it be for now since getting the normal mode working was our priority!

(+1)

Oooh, well, I won't hold you to it.  Instead, I'll just say that if you ever do update and add more games, you'll have at least one person wanting to try it out.  Of course though, no pressure (b ' w ')b

And totally fair!  I understand the need to prioritize and whatnot.  I was honestly even wondering if I should have even said anything about the bug since it was for an unfinished mode... but in the end, figured better safe than sorry.