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Somewhere along the way, I yeeted Gigi into the void and she never came back. Not too bad for a 3D platformer, though I wish there were more parts where you combined the two of them with the mechanics, like more small puzzles where you have to throw Gigi somewhere in order to allow Ceci to continue and vice versa. The second level had a few parts that felt nice, but the rest of the levels was mostly playing one or the other. Oh yeah, the intro cutscene was pretty funny. Good job with the game!