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(3 edits)

There's a strange tension with this game. On the one hand, I like how there is a risk/reward tension with plant selection and planting (should I gamble where the fungus will spread? Should I buy the safe lily?)

On the other hand, since it's quite obvious that crystalids have the most point density (puffball surrounded by 4 bells is impractical), so getting a high score boils down to RNG if you get enough crystalids in the market once you can afford them.

I enjoyed this game enough that I grinded until I got a 3x crystalid in shop 4, then I bought nothing but shovels and fertilizers and more crystalids, for a final score of 255 + 10 = 265 high score.

I think this game would function really well as a "roll and write", where everyone gets the same unknown order of plants and garden layout, 

Anyways. Really lovely game, and great execution.