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I made a google doc about a bunch of stuff related to the game. I found quite a bit of bugs with the bag menu thing and also put some ideas I had.

heres the link:
https://docs.google.com/document/d/14XrlB5KE80D9fFg2bNNlUR2rPQGxnepNQABR_fkaF-s/...

WOW!!!

Thank you so much for the amazing Docs! It’s very much appreciated. I’ll try to answer most of your points and let you know which ones I’ve implemented. As far as balancing goes, I’m not sure if you wrote this before the latest updates, but i’ll try by best to answer them. All of the earlier levels has been modified, so they give out an extra $ every kill. Also the early stat upgrades has been made cheaper. This should make the early game easier without changing hp or quantities, as it’ll be faster to upgrade.

The difficulty has been ramped up for most of the game, especially on the later levels, while shorting down on Waves. This was a much needed update, but I’m again not sure how recent your comment is, so perhaps it’ll need more tweaking.

In regards of prestige points, I’ll make note of your comment, but I wont touch the balancing there too much for now, since I have recently made a few changes here, and would like some more feedback before diving into that again.

I like the idea of bumping the prices though, once I implement Endless Mode to earn prestige points.

I’m sorry you lost your save. I agree the Delete Save button was a huge issue, as myself and a few others has done the same! 

Delete save button has been moved into the Game Saves menu. It sits at the bottom, and pulls up a confirmation before deleting. With the new saving system, I recommend saving the game manually every once in a while. This should hopefully eliminate that fear.

I liked your idea of buffing legendaries, so I’ve gone through my list of pokemon and actually buffed most pokemon in the entire game. Late-game pokemon has been buffed the most! Bidoof remains as the strongest choice as I thing Perfect Bidoof is hilarious, so he still is the only mon learning SuperNova, which is just overly overpowered haha.

Moving on to your game ideas. I love the idea of passive abilites, mega evolutions and gimmicks like the Abra one. I definitely want to add more pokemon-esque features, but it’s not someone I’m prioritizing as of now, since there still seems to be a bunch of balancing issues and bugs, which I need to get working on first. For bigger features, the things I want to add next is pokemon typing and Endless Mode, which I need done before even thinking of adding passives etc. Great ideas none the less.

More items is on the drawing board aswell, though not a priority at the moment. If you have specific ideas for items, let me know!

Going back to menu from Bag now keeps the money you’ve earned on the Area!

Toggle fire is something I want to add in the near future as well, perhaps as a Prestige Upgrade. This most likely will roll out at some point with Endless Mode.

On to the bag lol thank you for leaving so many notes on this. I haven’t tested it much and you’re the first person to point it out. With the current setup, I’m not really sure where I could move the Main Menu button. It seems anywhere else feels weird visually. I have made it so you can click the bag again to close out of the menu.

Bag has been blocked after death, thanks for letting me know.

Bosses now pause correctly when opening bag, and Special Attacks has been blocked from being used when bag is open. Countdown also shouldn’t go down anymore with bag open.

I realize this comment has been LONG, but I wanted to go over all of your points. I hope I did so at least.

If you have any more questions or pointers, please feel free to let me know. Thanks again for such a thorough document!