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This game's great, enjoyed a lot. 

However the lack of instructions and hints could be a pain in the ass for non-enthusiasts tho. 

Like in world 9 there's mechanics that I couldn't possibily know in the first place, so for the first time in this game I had to go through a video guide to know like 'wait, I can do this?'. 

Maybe some players enjoy discover for themsevles. But I don't think learning the mechanics should be the barrier rather than level design.

I like the game anyway 😏

The goal here is more surprise/intrigue, but it certainly makes for a challenging game. To my knowledge, in world 9 there’s only one big instance of this near the end and I try to not give any other options so people inevitably would discover the idea. But trying things until it works  could be a little frustrating for some. I would like to address this with a hint system, but it seems quite difficult to do with the engine! Maybe I’ll figure that out at some point :)