I agree with you. It was an experimental design process which has its flaws.
SPOILERS:
>!The original idea was to have two states. A listen for enemy state (turn flashlight off before she appears) and a jump scare state when she camps outside a room (go into any room then turn your flashlight off which requires lightning reflexes to avoid her). It was a bit dry with just the footstep sound effects indicator and wanted to mix it up a little. Watching how people played the game I'll be more wary of the frustration this particular section of the game caused for future projects.!<
Thank you so much for your feedback and your attention to the gameplay. (Sorry if Spoiler text not working)