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Looks nice and it's atmospheric, but the gameplay is a bit awkward. A few points stood out to me which made it difficult to enjoy the game.

- The first thing the game tells me is "Press E to use your lantern". But since I start in a lit up area I'm just pressing E and see nothing happen. This is not a great start. Make the first tutorial about the movement, tell the player about the lantern when they get to the darkness. That way they can actually see the effect of pressing E.

- I can't see the lantern meter while it's in the dark.

- I'm using the lantern to see obstacles/enemies coming, but simultaneously I don't have a visible healthbar. So I don't feel any tension when walking through enemies. It might be better to have checkpoints and send the player back after a single hit. That way you have to really understand the area before you can get past it.

- The platforming isn't great. If the jumps weren't as tight I could focus more on the lantern aspect of the game.

- It would be nice to have two keys for changing the lantern. One to make it brighter, another to dim it.

Sorry is this is overly critical. I hope the feedback helps. PS you can change the theme of the itch page to match the game's colors, also helps a lot with the atmosphere. Keep up the good work.

Thank you so much for your feedback!

We made the game for the 1-bit game jam and we're aware that it's missing a lot of things.

Your comments are relevant, and we've noticed some of these issues, especially the platforming and jumping problems, as well as the unexpected difficulty with the UI display at the end of production.

Thanks again! :3