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I was really hoping for something more rhythm-oriented, like plucking individual notes to the beat. What we have is more resource-management, like, you choose the right riff and focus according to remaining energy. I guess that’s more approachable for most, but kind of feels like a missed opportunity for us music nerds.

I do love the play on the “Change” theme as in “spare change”, clever!

Thanks for playing and the feedback, I agree that actions could be more rhythm focused (even if it was adding a small buff if you tap on beat to give more involvement).  One challenge I had was, there's already so much happening with stamina and the crowd that having to focus on hitting actions on beat felt pretty overwhelming for players