Hey, thank you so much for taking the time to go through all of that. That’s really appreciated.
I think I’ll take your static(from the website) suggestion to heart and if not that, can always revert to the block coloured background from before. Same with the change to title text. I won’t make changes immediately. Plus, I think I need to ensure gifs are working on the page. So far they seem to be inconsistent for me. Will look through that properly when I have some more time.
Selfishly, I still do want to try to get the feature of a labyrinthine story that is told through a huge cast of characters over to the viewer of the page through the imagary on it. And I may give that a quick attempt too. But Through that, I suppose I should choose images specifically from gameplay as you say.
Funny you say about things being hidden at the bottom of the page. Unless it’s a genre that I know that I won’t try, I usually scroll down to the bottom of pages to see comments around that area. Ah we’re all so different XD
There’s another hypothetical way, which I won’t do. We probably wouldn’t be doing much with this game at all anymore if Cruelty Squad hadn’t set precedent that something so traditionally unnappealing in so many areas could have so much traction. I wonder how they got out there from the start. Is part of it because the abrasiveness of their game was unmistakable from the outside? All of that is to say, go completely the other way in terms of subtlety for our page and make it as obnoxiously overloading, abstract and confusing as possible so it’s unmistakable what’s inside. But nah lol. Would probably require a lot of gifs too lol
ey cheers