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This one needs some work, in order to do the suggested factory production you need to unlock more things that arent available from the start. For Example, to make the basic packaged chip - the first product, you need to etch the silicon 3-8 times, seperate the chips with 3 or more defects, bond with copper wiring, then pack with plastic. You only start with basic belts and an ething machine. Plus the market saturation is an odd choice to have for the beginning of the game when theres only 1 possible product you can make, it ends up with you having to wait 30 secs to continue having fun. 

Suggestions: 1. Have the Market Saturation mechanic start later when the player has 2 or more products they could feasibly make

2. Drip feed unlocking new machines and info to ease into the gameloop, if the intention was that we are suppose to start with just etching then remove the info of what could be done until its unlocked, otherwise its just confusing and overwhelming

3. Defects, we need to start or have a very early/cheap research to deal with it, such as special belts that move only useless chips or a trash can, or maybe a machine that turns it into scrap to resell otherwise we lose a very tight budget

Thank you for the feedback, i think you're correct on the start, its a little too slow, in not wanting to overwhelm its become a little too slow. Ill work on a rework of the start! 
Good point about market saturation, maybe ill prevent that until chip 2 or some time limit like 10 mins!

I have remade the tutorial to get the player to set up a 3X etch production line, removed market forces until after first real chips are produced, and lowered early research cost + given a bit more starter waifers and money to prevent the boring sitting for 30s!