Solid game. Visually, it reminded me of VVVVVV. But I think it could be significantly better with a couple of tweaks.
First, if I understood correctly, the game generates traps randomly. It would be much better to use hand-crafted rooms designed entirely by a person, with some intentional design behind them. The current random trap placement can look absurd at times.
I’d also suggest working on the hitboxes a bit. I think the spike hitboxes should be reduced in size so that the player could, for example, run off a ledge that has spikes on the vertical wall below.
The flame traps also need refinement. They just kill you instantly, without any warning. I think there should be some kind of telegraph — a warning that the flame is about to appear, so the player is alerted beforehand. I think a similar mechanic was used in the NES game Tom and Jerry.