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Solid game. Visually, it reminded me of VVVVVV. But I think it could be significantly better with a couple of tweaks.

First, if I understood correctly, the game generates traps randomly. It would be much better to use hand-crafted rooms designed entirely by a person, with some intentional design behind them. The current random trap placement can look absurd at times.

I’d also suggest working on the hitboxes a bit. I think the spike hitboxes should be reduced in size so that the player could, for example, run off a ledge that has spikes on the vertical wall below.

The flame traps also need refinement. They just kill you instantly, without any warning. I think there should be some kind of telegraph — a warning that the flame is about to appear, so the player is alerted beforehand. I think a similar mechanic was used in the NES game Tom and Jerry.

the rooms are semi random, every trap is placed by hand but doesn't spawn until later levels. It's designed so the last 5 rooms of a region have every trap active.