Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Watching this with interest. I'll echo the comment of being able to adjust keybinds - also having a menu where you can see the keybinds would be helpful! They flashed up on screen for a split second and were gone before I could read them, so my initial play was just pressing every button one by one to see if it did something.

Font choice on the prompts (like the interact, grab, etc) is great for atmosphere, but really bad for readability, so I'd suggest playing around with that a bit too.

Keep it up! It's an interesting proof of concept and starting point for development.

Thank you so much for the detailed and helpful feedback! You're absolutely right.

A proper pause menu, with keybinds and settings, makes much more sense. It was present in my development version, but I removed it for this version as it wasn't fully functional yet. It will return.

And great observation about the font/interface. The pixel art style was placeholder. I'll align it with the rest of the UI for better readability.

I'm very happy that you liked the main concept. Your feedback helps drive development.

Thanks again for playing! 💜