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This game is quite cute! I think you have quite a nice basis for a puzzle game here. I think the controllers feel generally feel nice and intuitive. I thought the story was cute, and it could also definitely be expanded if you wanted more levels.

I do however think it would be better if I can control when the narrative progresses. It's a just a bit more chill when you can take your time to read each text-box, instead of it suddenly going to the next one.

I also think the log puzzle was a bit unintuitive, just cause there's nothing indicating that the clouds can be moved. I think a hint or something else that indicates what items are interactible could help the game.

I did find two bugs though:

I got a lot of lag on the log puzzle, I'm not quite sure why, but it was very unwieldy to move it.

On the rock puzzle, there was no collision, so I was able to have the people just walk straight through the rock.

I really liked the music, I thought it contributed to the chill vibe, but it did just stop while I was playing, so I would set the track to be looping instead. (It's a bit unintuitive in Godot, but there's good guides online).

Overall I thought it was a good game, with lots of potential to expand on if that's something you're interested in. It shows you have a good grasp of game feel fundementals.

Thank you so much for taking the time to play my game and for providing such valuable feedback!

I wasn't aware of the rock bug or the music loop issue, so thank you for pointing them out!I agree regarding the narrative pace, giving the pkayer more control over it would definitely be better.