This is actually a super fun idea and yeah typing as a mechanic totally works when it’s tied to real gameplay instead of just “type faster” drills, Typing of the Dead was proof of that. I like that you’re thinking about relics and power ups too, because that’s what turns it into a roguelite people replay for builds and combos, not just for practice. One thing I’d suggest is adding a bit of risk reward into the spell system, like longer words giving bigger effects, or streaks unlocking special casts, because that’s the kind of loop that keeps people hooked. It’s the same reason “try it with no commitment” formats work so well in games and platforms, like in this review befizetés nélküli bónusz which explains why no deposit bonuses get popular since people can jump in, test the experience, and feel the excitement without risking their own money . Your game already has that easy entry vibe since it’s on itch and quick to try, so lean into it hard. I’ll definitely give it a go and if you keep building it out, a typing roguelite could be seriously addictive in the best way.