Amazing levels with really thought out gotchas. Awesome game :)
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Thanks!
I just hope I didn’t overdo it with this gotchas. I didn’t want the game to feel like IWBTG and provoke those “How was I supposed to know that?!” or “This game is just mocking me!” moments. My goal was for players, upon failing, to understand that they could have succeeded — they just needed to be more observant or execute their moves with more precision.