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The artstyle is very nice, and the reveal of the monsters with the flashlight is a clever mechanic, forcing you to think about how you go forward instead of rushing.

I got stuck on the big worm thing though, I tried to charge the jump to jump over him when he passes by but I always failed and couldn’t get past.

Yeah sorry about that. My original intention with the worm enemy was to duck under it using the small cubby spaces, but I did notice that including those ceiling gaps made it seem like you should be able to jump over it as well.  Moving forward, making my game’s mechanics more understandable is something that I'd definitely want to improve, thanks for the feedback :)