The idea was really cool, but felt like some places got slightly frustrating.
For example, every time you have to go back in time, you first have to claim the corpse, then you can travel back, most likely with low HP from some of the hazards. It slowed down the pace a lot i feel.
The first one that comes to mind would probably be the falling Chattini, not knowing where they will fall, makes it pretty much up to luck if you get hit or not most of the times, specially since they fall quite quick. On the paintbrush boss this was really noticeable and pretty much ended up entering the fight on really low HP.
The tutorial fight, while short, became a little bit annoying too since the attack is really quick and she attacks at the same speed and range as you (which makes sense i guess). In the end i resorted to cheesing her with the bookshelves.
A weird bug i found, on the first fight, at some point 2 CC spawned when i wentback in time, i died, which made me turn into one of them, then that one died, and after that pretty much all CCs i fought afterwards were invulnerable. Had to reset the game to progress.
The bossfights themselves were simple but fun, not much to say.
The concept felt really cool and interesting, and it tied well with the mechanic, the art is really cute, and the items descriptions were really funny too. At some point, I was completely lost on how to get more coins (after the brush fight), so I kind of wandered around until i gave up. Will probably be trying again after grace period so will be looking forward to the changes.
Also the otobombs are such a menace lmao