Pretty fun gameplay loop! I feel the enemies weren't tough enough but still was a enjoyable experience!
Viewing post in No Time To Reap jam comments
Thanks for checking it out - to be honest, the enemy issue was a bit of a holdover from when we started planning - one of the original ideas was to spawn enemies continuously when charging a portal, but we ended up forgoing that in this build for the submission, so they might be a little easier than expected since the player was originally going to be fighting groups instead of solely one at a time
But if we get other comments echoing the sentiment, I can look at some numbers to make things a little more threatening (when we first started testing, you could barely dodge enemy bullets, which was tough, but I do think the runs have become noticeably easier to manage as a result). Though with how the spawning RNG works, having some easy runs to gather materials when prepping to fight the boss might not be all that bad, we'll see
Thanks for taking the time to play, and leaving some feedback!