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Please let us know is some way what assets you made, so we can appreciate the game properly. Though if I do recognize correctly, its real waterpainting, and if I assume correctly, it's probably the same person that did it for one of the games during the "snowballing" game jam, if so, happy to see you back. I really love seeing those unconvential methods in games, it shows an actual understanding of games as an art form. And in the case it's not the same person, the same appreciation goes back, even in case of it being just web and/or flipped assets. Nice btw.  I have one question tho, what the heck is up with that kid running in the background?
The character is way too slow even if them being slow is intentional. It takes too long to get to different content to look at. As QoL improvement, you should add an option to skip an item's collection, so waiting for the UI to finish is not adding more time to game already taking too much time to happen.
Pixel art assets are nice. The music is simple, but still having enough variation for the sound to not be too repetetive. 
Please add the easter egg in a post jam release, that you having santas cloth in inventory turning slowly to santa claus.

(+1)

Hii, thanks for your feedback.
The assets are indeed real waterpaintings that we made during the game jam. But we are not the same people whe did "snowballing" since it us our first time participating for most of us.
The music was also composed on site by one of our team members.
The pixel art are itch.io assets, and well add links shortly.
The Kid in the back is part of a progress bar, which we didn't have the time finishing. Originally we intended some kind of special merchant or event at the villages :)

Thank you for this concise reply :D