I am on linux, and i am not sure if the ear destruction hitting sound at the beginning is intended. If yes, please don't, if its a bug, fix it asap.
The story is so corny, and stereotypical fantasy, i love it. I would let the narrator narrate this story any time. Person should consider voice acting, if not already doing. The story/cutscene art is great, which made the simpler enemy and player graphics ingame a bummer. But we have to remember that many games from a game jam stay behind the intended vision most of the time, so I have to cut you some slack. I also really appreciate the audio design, with the exception of the before mentioned loud sound, but that may just be a bug. New enemy types come in way too late, unless you didn't manage to make more than 2 and size variants. For balancing I would turn the stage timers lower, make the effects a bit stronger, while making enemies that stayed from the last (few) stage(s), much more of an issue, by either giving them speed or more strength, so you get punished for walking away. It still is a respectable game for all the reasons mentioned in favor of it. The meme reference alone is the kind of internet culture I love.
Viewing post in The Potion Warrior jam comments
The critical punch sound is intended, but I forgot to tweak the volumes in the end of the jam after adding those sounds. Most people found it satisfying. I have literally recorded all voice in the Informatikzentrum bathroom with 5 hours of sleep with one take.
There are only three types of enemies, the goblins are enabled at stage 10. There are no stage timers. The only way to begin a new stage is to defeat all enemies and pass a certain y coordinate.