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What was the design choice making 1 volume up and 2 volume down? I don't think it's wrong, it's just very uncommon. Props for the non AI disclosure btw. It's a bummer that we currently have to rely on a, outside the game, manual, instead of integrating it directly into the game flow, though I am pretty sure you had this onto your to do. Although I have to admit, that is in spirit of games back in the day, especially flash games. And the music alone, which if I understand correctly is by you, it's really a great tune and baffling that you made this within this time frame! Same naturally goes to the graphic art. Even if I just finished the manual by the time of writing till here yet, I already consider this art. I really hope the gameplay follows  :)

Post play: Here we go. While i still had to cross reference the manual while playing, i had a lot of fun. Most of the mechanics are intuitive, the time enough to put one under pressure, without it making it too difficult to make a clean run. I really enjoyed the time. Also, the story, while it may fall out short, is enough to create a vibe, that really matches, and enriches the experience. And if all it takes is a small story, to do that, I am all here for it. Truth be told, personally for me, I thought that the swear words are a little too much, but I can't deny they also contribute to the vibe that makes this game special. A two sided blade. Still, considering all this, making this game in this short amount of time, you really delivered there! Can't wait to see more. And I apologize in advance if there is. See you next time!

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We made it 1 and 2 since most other keys we used would’ve scrolled the web browser (If I remember correctly)…  I’m glad you had fun! Thank you for taking the time to write this comment :)

What could be improved is a game over/failure state, when either there isn't enough money to buy more resources from, or people being too pissed of to buy more.