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(+1)

Thank you!

Also, about marketing - sorry for unsolicited advice, but if you decide to get into it - I highly recommend this guy: 

In short, the main lessons are:

  • Steam festivals + streamers are almost the only way to get your game seen. Festivals are by far the easiest - you just need to get in
  • Demo is a must, and it has to be at the very least 30min+
  • Capsule art is super important - more important than almost anything else in getting people to see your page
  • You need to have your page and demo up for at least half a year (and actively promote it, i.e. contact streamers and participate in festivals) before your game releases
  • To get into "popular upcoming", usually you need ~7000 wishlists by launch

I really wish you good luck in all this if you decide to dive in! I found it way less frustrating in terms of trying to market when you feel like you know what you are doing, so actively engaging with this guy's content really helped me with motivation after a few months of posting stuff on reddit and twitter and getting nowhere :))